Crysis 3: Impossible graphics

 

Crytek has always been focusing a lot on graphics. Both Crysis and Crysis 2 are extremely good looking, and both have gotten much acknowledgment because of the revolutionary graphics. Even though normal people doesn’t see how the graphics is able to be more realistic, Crytek still insists that Crysis 3 is going to be better looking than the predecessors. This time Crytek will especially focus on fully optimizing the graphics on the gaming consoles. Of course the graphics on the PC will be better as well.

How’s that possible?

Unfortunately Crysis and Crysis 2 are both using pretty much all the available power on the PS3 and Xbox 360. So how’s it possible? Well, the German developer Crytek has found a way to use the consoles power, like no-one has ever done it before. They will include rendering techniques, which theoretically isn’t possible. They have found a way to translate Direct-X 11 variants into Direct-X 9 variants, that can be run on the two gaming platforms, Playstation 3 and Xbox 360.

“..they managed to make parallax occlusion mapping work, which is an advanced form of bump mapping where you get silhouettes as well, and you have self-shadowing even though you have absolutely no polygons,”

Rasmus Højengaard, director of creative development at Crytek. 

 

 

Best graphics conductor – maybe?
With the groundbreaking technique developed by Crytek, this game could easily be a conductor to all the upcoming “best graphics”-prices. If they, at Crytek, succeeds in creating similar graphics on all platforms, they could increase their graphical and visual acknowledgement. Crytek might be writing history, we don’t know yet.

 

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